﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

namespace Client
{
    /// <summary>
    /// UI根节点，放在起初始场景里
    /// </summary>
    public class UIRoot : MonoBehaviour
    {
        /// <summary>
        /// ui camera
        /// </summary>
        public Camera UICamera;

        public CanvasScaler CanvasScaler;

        public GraphicRaycaster UIRaycaster;

        public EventSystem EventSystem;

        /// <summary>
        /// EUIShowLayer各层的根节点
        /// </summary>
        public Transform[] LayerRoot;
    }
}
